| Level |
KXP |
Spells
|
TH |
| 1 | 0 | (none) | +0 |
| 2 | 2.5 | (none) | +1 |
| 3 | 5 | (none) | +2 |
| 4 | 10 | (none) | +3 |
| 5 | 20 | (none) | +4 |
| 6 | 40 | (none) | +5 |
| 7 | 80 | (none) | +6 |
| 8 | 160 | (none) | +7 |
| 9 | 320 | (none) | +8 |
| 10 | 500 | (none) | +9 |
| 11 | 750 | (none) | +10 |
| 12 | 1000 | (none) | +11 |
| 13 | 1250 | (none) | +12 |
| 14 | 1500 | (none) | +13 |
| 15 | 1750 | (none) | +14 |
| 16 | 2000 | (none) | +15 |
| 17 | 2250 | (none) | +16 |
| 18 | 2500 | (none) | +17 |
| 19 | 2750 | (none) | +18 |
| 20 | 3000 | (none) | +19 |
| 21 | 3250 | (none) | +20 |
| 22 | 3500 | (none) | +21 |
| 23 | 3750 | (none) | +22 |
| 24 | 4000 | (none) | +23 |
| 25 | 4250 | (none) | +24 |
| 26 | 4500 | (none) | +25 |
| 27 | 4750 | (none) | +26 |
| 28 | 5000 | (none) | +27 |
| 29 | 5250 | (none) | +28 |
| 30 | 5500 | (none) | +29 |
| 31 | 5750 | (none) | +30 |
| 32 | 6000 | (none) | +31 |
| 33 | 6250 | (none) | +32 |
| 34 | 6500 | (none) | +33 |
| 35 | 6750 | (none) | +34 |
| 36 | 7000 | (none) | +35 |
|
| Requisites: | Dex
18, Con 16 |
| Alignment: | any |
| HD/level: | n/a |
| Weapon Prof.: | 3+level |
| To Hit Table: | War |
| Save Table: | War |
| Reference: | Gradius
Franchise |
| Groups: | Warrior, Technology |
| Complexity: | CF=2 |
| You are size Fine. You have a size tiny spacecraft mount that flies at LVL*10" (A). It has LVL boxes (100 hp thresholds) See living planet class. It has LVL extra lives (resurrections). While inside it, any dmg you take goes to the ship first. |
| When you take this class, you select one type of step from each category in the weapon select table. Those become the weapons in your weapon bar. |
| You have a weapon bar. It’s intangible. It has 7 steps. The steps in order are “Speedup”, “Missile”, “Double”, “Laser”, “Option”, “?”, and “!”. “?” are shields. Speedup is activatable up to 4 times for +50% movement (total +200%). Each step must be activated to be used. When you activate any step, it reverts to “Speedup”. |
| You have a Vulcan gun (1P: CLd10 dmg, 1 target, in front). When you use the Vulcan gun, it shoots all active missile and double/laser weapons in the weapon bar. |
| Level 1: 1V, 1/group you defeat: Get a power capsule. Can only have 1 at a time. If you do not spend it, the next time you get a power capsule, it will advance your weapon bar 1 step. |
| Level 1: 1Z, spend a power capsule: activate the weapon bar step you are at. |
| Weapon Select Table: |
| Missile |
Double |
Laser |
Option |
? |
! |
| Standard: CLd10 dmg, 1 target, infront |
Twin: CLd10 dmg, 1 line, ignore WR, infront, replaces Double |
Standard: CLd10 dmg, 1 target, diagonal, replaces Laser |
Standard: Creates a replica ball that also shoots your active missiles & double/lasers; activate up to 4 times; follows you |
Standard: 14 Ironskins (per spell), infront |
Speed Down: Downgrade Speedup one time |
| Hawk Wind: CLd10 dmg, 2 targets, infront |
Ripple: CLd10 dmg, 1 cone, infront, replaces Double |
Vertical: CLd10 dmg, 1 target, up, replaces Laser |
Snake: As standard but follows you in a slithering line |
Reduce: 2 Ironskins (per spell), -1 size category |
Life Option: Your ship’s extra lives become the number of replica balls you have. |
| 2 Way Back: CLd10 dmg, 2 targets, behind |
Energy: CLd10 dmg, 1 target, (+1V for 1 group), ignore WR, infront, replaces Double |
Tailgun: CLd10 dmg, 1 target, behind, replaces Laser |
Formation: As standard but follows you 2 on each flank |
Rotation: 14 Ironskins (per spell), back and infront |
Full Barrier: Refill “?” Ironskins |
| Small Spread: CLd6 dmg, CL targets, infront |
Cyclone: CLd20 dmg, 1 target, ignore WR, infront, replaces Double |
Back: CLd10 dmg, 1 target, behind up, replaces Laser |
Rotation: As standard but rotates around you |
Force Field: 3 Ironskins (per spell), all sides |
Mega Crush: CLd100 dmg, 1 room |
|